Virtually Real: Can Racing Sims help us when we get behind the wheel?

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 Virtually Real: Can Racing Sims help us when we get behind the wheel?

Kendall also said:

“I was recently a judge at a driving academy in England, where everyone who was there was selected based on their performance in a racing simulator. What the racing simulator doesn’t test is your ‘internal gyro’ – and some guys that are great gamers are not great drivers. It comes down to overdriving and underdriving. Some of them were purely theoretical – they studied carefully, tried hard, but they were doing it in their head and not adjusting to what was happening. The car won’t turn, they need to transfer more weight, they weren’t waiting for the car to roll, etc.”

So the ability to adapt to the changing circumstances of a race – be it tire degradation, fuel burnoff, changes in grip – is a skill you won’t be able to hone in a game.

“So the games are a complement, a very useful took for real driving. If you were a pure gamer and had never driven a car on a track before, your learning curve would definitely be quicker than a person who showed up. And I’m pretty sure that someone who had racing experience would pick up on the game quickly, but it would take some getting used to because you aren’t feeling weight transfer or slip angles.”

Virtually Real: Can Racing Sims help us when we get behind the wheel?
Chris Forsberg trys his hand at the game.

Of course, there is one part of the racing experience that can’t be accurately portrayed in a racing sim, no matter how good it is.

“No racing game can prepare you for the team owners that will lie to you!”

 

 

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